![]() ![]() I 'borrowed' my code from my PC conversion of Galaga that I did back in 1997 which really sped up the development process. Galaga was difficult to pull off, especially the in-formation enemies with the scrolling stars, but I had some help with the pattern in-flight engine and pattern data which made it much easier to port this game vs. I'd love to hear some juicy details of some of the clever things you had to invent to make this a reality. Why is that? The number of moving things onscreen? Compared to what I've seen you guys pull off in Ladybug & Mappy I'd think Galaga would be a cakewalk. ![]() Pardon my ignorance, but I always heard Galaga would be an enormous challenge on the 2600. I was trying to give Nathan a break from having to do all the work but obviously I should leave this stuff to the experts! It was a lot of fun!ĮDIT: I just realized that the screen shots are super small (not sure why). Thanks to Nathan and Ross for all their hard work in getting this game together in such a short period of time, and special thanks to James & his team at ZPH for taking the time to debut the game on the ZPH Twitch stream. A cart release has not been planned yet (I haven't talked directly to Al about it since the reveal) but I'm sure it will be available in the AA store at some point. We are planning on releasing a playable demo ROM sometime in the near future once a few bugs are fixed. It also runs on the latest community build of Stella on the Retron 77 (thanks Nathan for the confirmation!)Ī video of the reveal and the game in action can be viewed on ZPH's Twitch stream archive (link above). Technical details: the game uses the new CDFJ driver (Stella 6.1 or better) and runs on both the Harmony & Harmony Encore. Pause game via Color/BW / Pause (7800) switch Will support Nathan Tolbert's multi-tap (QuadTari) for 2 player with Atarivox/SavekeyĪ/B switch to enable/disable auto-fire (A = no auto-fire aka like the arcade B = auto-fire with button held down) High scores for all game modes will support save to Atarivox/Savekey NOVICE, STANDARD and ADVANCED skill levelsĪ special CHALLENGE game mode where you compete with only CHALLENGE stagesĪll enemies from the arcade included (thanks Nathan!)Īll music and sound from the arcade included (thanks Ross!) Here are a few pics of the game in action:ġ or 2 players (alternating) with plans to add in a 2 player co-op mode It is about 90% complete with just a few bugs to be fixed and bells & whistles to be added. This game was developed over the last 6 weeks by Nathan Strum (graphics, game design), Ross Keenum (music and sound) and myself (design and programming). Yesterday, the Champ Games 'secret project' was revealed live on Zero Page Homebrew's Twitch stream: Galaga for the Atari 2600! Version 1 demo ROMs can be found in this post. 2019-Aug-3: Version 2 of the demo ROMs (NTSC and PAL60) have been added to this post. ![]()
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